Wer GameStar verfolgt, weiß, eins meiner absoluten Lieblings-Franchise ist Diablo. Ich habe mir heute eine Kette gekauft, ein Tattoo macht und ja, jetzt sitze ich hier einfach und darf endlich über Diablo 5 reden. Und dafür habe ich zwei wunderbare Gäste, die sich jetzt vorstellen dürfen. Nice to have you guys here. Please introduce yourself to our audiences. Ja, hi, my name is John Mueller. I'm the Senior Art Director on Diablo 5. Und wie gesagt, du kannst meine Namen in Deutsch benutzen, wenn du möchtest. Chiron, mit der Umlage. Mein Name ist Tiffany Watt, ich bin der Senior Production Director auf Diablo 5. Danke, dass wir hier haben. Es ist ein Freitag. Wie excited haben Sie sich jetzt zu erinnern Diablo 5? Ja, ich meine, es ist wie Tiffany und ich waren auf stage in 2019 zusammen, das war seit Jahren, wenn wir die Album 4 haben. So, ich bin hier alle diese Jahre später, die ich die Album 5 habe, ist schon ziemlich toll. Ich kann nicht mehr so sagen. Ja, wir haben es ein bisschen gearbeitet für ein bisschen jetzt. Und es ist immer wirklich spannend, zu endlich be able zu share mit der Welt was du hast du arbeiten. Wir haben nicht zu keep secrets anymore. Um, you know, being able to tell people that in 2029, everyone's going to be able to experience Sanctuary after Diablo has taken over, and to begin to start talking with the community about the game that we're making and really invite them in to have a conversation with us is always exciting. Wir arbeiten mit such incredible creatives at Blizzard, aber wir sind ein Spiel für die Gemeinschaft. Wir haben viel Spaß mit der Gemeinschaft auf Diablo 4 und wirklich hearing was es war, was sie wollten von der Game zu sehen. Wir waren vor dem Starten, wie wir alle waren fans von Diablo für so lange Zeit haben. Und alle ließen ein bisschen Diablo. You mentioned, ich glaube, your favorite ist Diablo 3. A lot of people love Diablo 2. A lot of people Diablo 4, Diablo 1, Diablo Immortal. And each of those games is a little bit different. And with Diablo 5, we want to make sure we're making the best version of Diablo that we can. And so hearing from each person about why they come to Sanctuary to play Diablo and why the game has drawn them in is really important to us. So being able to share that it's out, we can finally start that conversation. But is it even possible to bring all these people together? Because Diablo 3 is very different from the kind of vibe that it has to Diablo 1. So how do you try to combine all of these expectations? Well, I think it really comes from... Ich denke, es ist ein Thema, wie ich alles in einem Blender kombiniert habe. Ich denke, es ist wie... Wenn wir angefangen haben, und das war ein paar Jahre, Joe und ich und Tiffany und Michael, der Technical Direktor ist, wir alle zusammenfragen. Das ist, was das, was die Best Campaign Ever. Ich denke, die Feedback von Lord of Hatred was that it was one of the best campaigns we've ever done. And it was really because we had mastered our technology, we had a super experienced team in place, and the team... Also, the story became very personal between you and Lilith and Mephisto and Lorath. And again, when Tyrael showed up, I mean, everybody was like, you know, it was such an emotional moment. I mean, I know you're a fan of Lilith. I mean, how did you feel during the fall with the Das war's. Wenn die Ablohne war, war es hart. Es war Tears, right? Ja, wirklich. Aber es war so ein guter Moment. Ich war so einfach in die Moment. Ich war so into die Spiel. Und das ist das ein Campagne, wenn du einfach ein Teil dieser Welt bist. Und du fühlst es. Ja, und das ist das, das, das, das, das, das, das, das, das, das, das, das, das, das, das, das, das, das, das, das, das, das, das, das, das. Aber wir wirklich, es ist ein Teil unserer, es ist unser Emphasis auf 5. Es ist wie, wir wollen, nachdem wir das gemacht haben, wir waren, wir wussten Diablo was at the center of our story. Und es ist, er ist ein Demandungsgerät. Definitely. Und es ist wie, er ist nicht going zu sein, mit der Expansion. Und wirklich, all of our ambitions grew aus dem als Charakter, all jokes aside, ich denke, wir wirklich um, When we put the number five on it, we knew that that means a lot of things. It means we have to be bold. It means we have to be ambitious. And it means we have to meet incredibly high expectations. Like with four, we had to meet incredibly high expectations. And I felt we met those. I could ship. I think that generally speaking, the first 30 days of the game, everybody was very happy. And then, of course, like all ARPGs, there's always that sort of like the things that could be better. But we've worked on those for the last several years. und ich fühle mich wie, wie es sich landet mit Lord of Hatred aber auch weiterhin mit dem Season 15. Und es ist ein realer Banger. Ich weiß nicht, ob Sie die Panel heute gesehen haben. Unfortunately, nicht. Wir waren live-streaming die ganze Zeit. Ich möchte es auf die Zeit, wenn wir... All drei der Primeevals sind in Season 15. Und ich denke, drei Jahre ist eine lange Zeit. And the road to Diablo 5, as we call it, is going to be paved with a lot of fun along the way. A lot of great content. The Amazon is coming to Diablo 4. I was still filled. And many more surprises still up our sleeves. So this, you know, going back to like things we wrote down, one of the things that Joe wrote down, and this was really important to him, was like community involvement. And that means announcing early because you can't have it unless you tell people what you're doing. And I think was or it was, you know, when we did a lot of our community stuff, it was towards the back end of the game and it was harder to implement that feedback because you're trying to triage and get the game done. But there's some really strong feedback that comes from the community. We need that early, you know, and so, you know, I know it's I know there was a lot of surprise that we announced the game. But the reason for that was that sort of our commitment to the community. So will the story in Diablo 4. Evolve more into the story of Diablo 5? So is there a connection between the both games? Will there be one, maybe? Well, there's a hundred years between the two games. And we did that very intentionally because we wanted to create a lot of space because we knew we'd need it. Und wir sind ein ziemlich krafty group und wir werden nicht alle unsere Karten jetzt aber wir wollen die Road zu be exciting. Und wir showen, was wir, Die Angels sind in front of the gates of Westmarch burning. The stakes couldn't be higher. So how did that happen and how did we get there? Diablo winning, all of this stuff is going to be revealed. Okay, so we will possibly experience that, everything, how it happened in Diablo 5. Because there's also this new series that people are talking about. Ja, ich gehört about that. Vielleicht zwischen Diablo 4 und Diablo 5. Wir haben nichts zu tun, heute. Wir waren sehr glücklich, dass wir zu announceen. Ich weiß, dass wir das Ganze noch nicht mehr tun haben. Und ich glaube, es wäre toll, es wäre wirklich toll, wenn es möglich wäre, aber wir haben keine Details. Okay, wir sind ja noch mehr Details. Same. As soon as possible, of course. Aber du hast bereits erwähnt, dass Sanctuary ist, dass alles verletzt ist. Was ist die Motivation, die Motivation, außer nur die Lüte zu holen? Und, ja, einfach über Sanctuary. So, du bist der Heir von Westmarch. Und das ist eine der Unterschiede, die in den letzten Spielen. Du oft warst die Wanderer oder die Nephilim. Es hat nicht so eine persönliche Angelegenheit zu dem story. Mit Slaughter of the Hatred und der Story mit Lilith, und der Angelegenheit zu Lilith, wir haben eine große Erfolg mit dem, where players were really engaged in what was playing out on the screen. And you mentioned you had an emotional reaction. I remember when I told John I beat the campaign, he was like, did you cry? And I did. And I've never cried in a video game before. And that connection, it really landed with an incredible impact. And it reinforced the direction that we were trying to take Diablo 5. And we leaned in even further to really telling a really compelling story. Now, as the heir of Westmarch, you have a personal stake in this story. Jennifer mentioned that we hinted that the fact that you have a very unique connection to Diablo, you're the only one that can enter the terror realm, which is his personal area of hell, and come back. And so as you're playing through the campaign, you'll start to learn why is that the case. And even outside of that... He has taken over a kingdom that is yours. And so while you are on the run at the beginning of the story, this kingdom is something that you want to reclaim. So it's not just we need to take Vaxing Tree because this is their land and having the demons overrun it is a bad thing. But this is land that is supposed to be yours. It is your domain. And so in a lot of different ways, the story is very personal. Outside of, of course, healing demons, visceral combat, more classes than ever before, and picking up really awesome loot. People ask, where is the hope in the story? Because it's such a dark, we're saying it's a lot of dark. And if you see a lot of the concept art that we released, it definitely lives up to that. But you are the heir to Westmarch. You are the hope in the world. When you meet people, you are the person that can reclaim the kingdom. And I think that's really one of the really great conceits of the structure of the story. People know you. You know, you're not just another kind of wanderer or an unknown character. And I think this goes back to like D1 a little bit for me, like that type of story with like, you know, Louis Oric and the sort of the Mad King and all this stuff. Like a lot of the structure of the story, you know, the characters, you're inhabiting a character and that character becomes really personal to you through the journey. So in this whole area, it's all procedurally generated and everything is destroyed. So how do you make sure there are a lot of points of interest and how does environmental storytelling work in this kind of environment? Yeah, it's a great question. And I think, you know, one of the other things that we wrote down was, you know, sort of our pillars for the game was constant discovery. You know, I think a lot of people loved when you first opened Diablo 4 and you started in Nivesk, which was the small town, and then there was the Fog of War, and you didn't know what was out there. And then there was all the statues to Lilith and there was all the towns to discover and the first time coming into Kyovishad. And those were all really good feelings. Like, I love that part of the game. But of course, once you explore that continent, the fog of war never came back because it was not fun to necessarily do that again because the world didn't change. Yes. In this case, every time your caravan moves, the world changes and that fog of war is always there. And so that constant discovery is like every time you move the caravan, you don't know what's out there. Because of the world's procedural, this is our third game using this technology, Diablo 3, Diablo 4, and now Diablo 5. And we've really leveled up. Like I said, we branched our technology well over a year ago, and we've been working to specifically upgrade a lot of our tech so that our procedural generation, can basically look just as epic as our open world did. And it does. I get to see it every day, and I'm really excited how the game works. So this is not an open world anymore? No, es ist nicht. Es ist ein procedurale-builtes Spiel, wie viele ARPGs. Diablo 2 war das, Diablo 3 war das. Ich denke, dass wir uns das tun, was es uns zu tun, ist es uns zu adden, neue Tiles zu machen. Es ermöglicht uns die Welt, es uns zu dynamisch verändern. Die wir uns für die Story und die Campaign, so es nicht nur eine Fixed-Space, das ist für alle Inge-Inche. Und ich denke, was das gibt uns ist viel flexibilität in wie wir die Geschichte, zusammenbauen. Das ist unglaublich. Aber viele Punkte von Interessen. Okay, ja. Viele, wenn du Strongholds in Diablo 4 bist, viele Leute like Strongholds, die haben eine Story und Content in eine bestimmte Location. Das wird immer noch da sein. Das ist das, was wir können in unseren Points von Interessen. Und wir können immer noch das in die Spiel. Weil viele Leute sagen, Are you going to add new strongholds to the ones that are there? It's like, well, we can't change that continent the way it was built. And this is another reason why we had to kind of go back to the drawing board and re-engineer the game so that we could do all this. You already mentioned the caravan as well. And people are wondering out there because we were asking our community, so how will this happen? This wandering hub that we have there. Will there be deep storytelling with the characters you meet there also in the carrow when as well? Absolutely. So when you first start out in the story, your carry-man is very small. It's you and a wagon, maybe your best friend that's with you because the world is destroyed, right? You've just been struggling to survive. You are on the run. So you don't have a lot of allies. As you begin progressing through the story, you will come across survivors. And it's pretty rare when you find somebody that's worth saving because I think, at the heart of Diablo 5 it's like, what must you become when the world has already ended? And a lot of people have to make choices that maybe aren't great. And so coming across a character, you have to make that decision of, you know, like, why, how have they survived? Because it must take quite some fortitude to have survived this long on your own. And what are their motivations for joining? And so when they do join you, Ich bin ein wirklich fan von Oregon Trail, aber dein Caravan ist zu werden. So, es gibt ein visualer Storytelling, es beginnt aus klein. Als du durch die Campaign durchführen und du mehr Allais gewinnen, mehr Leute in deinem Caravan und in der Kampf gegen die darkness wird, dein Caravan ist zu werden, und dein Circle ist zu werden. Und ich finde es, As the caravan grows, you push back the darkness maybe a little bit more. And to your point, you will meet characters that you will get to know. Jennifer says that we don't have side quests in the way that Diablo 4 has, or a lot of games, where they're often, in terms of the story, narratively not very impactful. Everything that you do, all of your side content comes from talking to those caravan members and learning more about their individual stories. So you will learn a lot about these characters. John says the cast of characters is maybe like a cast of characters in your favorite TV show. So while you're traveling, you get to know them better. And you'll learn more and uncover more about them. And by the end. You'll deeply know them, maybe like at the end of Game of Thrones, you know this robust cast of characters and each one of them ist, und es hat wirklich gut Geschwistern. Wir sind wirklich sehr froh. In der Gameplay, die Karavan ist, Sie openen die Map und entscheiden welche Region der Westen Kontinent Sie wollen. Und dann, Sie移st Ihr Karavan zu dieser Location. Und dann, wie John sagte, Have a new map that has a Fog of War on it, and then you need to discover all the locations that are within that map. And it will have varied gameplay. Even if you've been to, let's say, Westmarsh before, it's going to look a little bit different. That's where the procedurality comes into play. The landmarks that you come across will be different. The padding, the monsters and demons that you come across will be different. And we'll be able to layer in, depending on which Dread Commander is taking over that region at the time, you will see their influence as well. Yeah, and the Dread Commanders, we're having a lot of fun with them because they're essentially the mortals that Diablo has elevated to like a Duke of Hell status. So, you know, we have the lesser evils like Indario and Durial, and we didn't want to necessarily use them. We wanted to come up with something new, and we thought these are, you know, mortals corrupted by Diablo that have also their own special gift. And, you know, that's really like, you know, they are all very different. You know, they're visually very different because they all are corrupted by greed or different, you know, the things that they desired. Diablo gave that to them for basically betraying their own kind and betraying humanity. Und so your story is very intertwined with them and I think that. Seeing how they come in and take over an area it's going to be very visually distinct because they all have a different look and we can change how they affect an area and it's very visual and it's, very they come in with their own army of monsters so I think that's something that's going to be really unique about the game as well. Sounds very unique, sounds nice. About Diablo, we also get to know him a little bit better. So will it be the Diablo we know from Diablo 4? Or is he like, Did he evolve? Yeah, I mean, I think, you know, every time, you know, Diablo has come into the frame, you know, he's evolved a little bit. Yes. Right? Diablo Prime, Diablo 2, Diablo 1. Our, you know, another thing that, you know, I just got from, you know, talking with somebody was like, you know, it should be the best boss fight ever. You know it should really be like and the version of this character that you meet should really should really. It's kind of like Lilith when we created Lilith she was an existing character she was actually in Diablo 3, not a lot of people remember that because really what people have in their mind now is what we created in Diablo 4 so in Diablo 5 we want that version of Diablo to be, the character that becomes the like the clearest vision of that character that Blizzard has ever built. We'll have some exciting things to share about that in the future, but we're not quite ready to reveal Diablo just yet. I love that he was behind the smoke in that. He was in there. A lot of blur, though. Yeah, looking forward to hearing more about Diablos as well. And you said there will be more heroes than ever or more classes? More continents. Yeah, I love Joe's ambition with this, and he shared yesterday that at launch Diablo 5 will have more playable classes than any other Diablo has ever had even at the end of its life. So that has been really exciting. We announced the return of the fan favorites Demon Hunter and Monk, which are in Diablo 3 and Diablo 4, sorry, Diablo Immortal. But because Joe has such a great vision for the gameplay and the class variety, we get to introduce some new archetypes that we haven't before. Und wir haben das in Diablo-Guinst mit den Spirit-Borren und. Die Blood Knight in Diablo Immortal. So, being able to explore new archetypes is always really exciting. It's like, oh my gosh, we had to come up with a new class. And so, obviously, the Plague Knight is what we announced yesterday. He's someone that is, like, really armored on the battlefield, spreading contagion and disease. Really gross. But that's just so cool to be able to ideate on some new ideas. And the team, John's team, coming up with new visuals for you. He's not gross. He's cool. He's gross. I love the Necromancer. I think Plague Knight might take over. Yeah, I mean, obviously when he shows up to a party, he's not the most... Maybe he smells a little bit. I mean, he's got some problems, but the Plague Knight is going to be, all jokes aside, it's going to be one of those darker classes that I think that people love. He kind of sits between somewhere between the Necromancer and the Paladin. You know but like yeah so queen necromancer paladin that's, crazy but i'm looking forward to that yes okay so thank you very much i'd love to ask you more about all the heroes uh all the classes i'm pretty sure um you're not allowed to tell us more about that we'll have more to share in the future yeah we will so, thank you so much um for talking to us thank you so much for your time i hope you have a great time at blizzcon so the last hours that we have yes and yeah i'm Ich werde das Warcraft Forever verwendet werden. Oh, ja, du solltest. Ich habe es bereits gespielt. Es ist großartig. Wir sind noch mehr über Diablo 5. Vielen Dank, Leute, für die hier. Also, check in auf Season 15. Es wird ein banger sein. Ja, ich will. Du kannst es auf Switch 2 spielen. Ja. Ich habe es auf Switch 2. Ja, jetzt haben wir eine gute Idee. Ja, definitiv. Ich habe Diablo auf die go. Vielen Dank, Leute. Viel Spaß. Vielen Dank. Bye, bye.